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Guild of dungeoneering pirates cove 1.04 update

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This might affect how you use shields or heals when nearing this threshold.

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tank a few hits while saving that 'shield all' for the monster's massive nuke that'll come eventually).ĭo your best to stay above 2 (later 3 or even 4) HP as in this position your options for which card to play is very limited and one unblockable attack can end the fight. Health is king as many monsters have multiple (strong) unblockable attacks and it overall allows you to use your cards to their fullest potential (e.g.

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